Unfortunately, it's difficult to find many competitors on either the PC or the PS3, which means that available slots in online games will be filled by AI players. The newer version gives Assault mode a twist, adding turret defenses and a final base assault that the attacking team must undertake, assuming it makes it that far. Assault works similarly, only an assaulting team must capture the rings in sequence on its way to the defending team's base, while the defenders must thwart the assaulting team's plans. In Conquest, you take over the map by capturing rings, which keeps the action concentrated on a small number of hot spots. Conquest and Assault modes are a better source of amusement. Team Deathmatch is the most predictable and least exciting of the three competitive modes, because it relies solely on the dull shooting to entertain. But the power-ups do little to make the action more compelling, so while you might get enjoyment out of two or three successive matches, Star Trek: D-A-C gets tiresome quickly. Power-ups add a bit of variety, letting you create a clone of your ship to fight alongside you or giving you a temporary cloak, among other possibilities. Rather than the quick and accurate moving and shooting you would hope for, you get loose turning and a slower rate of fire than you would expect, which is further limited by your ship's quick-to-diminish power reserves. The floaty controls might be meant to approximate what it would be like to fly in the vacuum of space, but their imprecision saps much of the excitement. In fact, that looseness is part of the experience regardless of the ship you select. The new missile cruiser moves slowly and shoots slowly, and while its laserballs do a lot of damage and even hit enemies offscreen, it controls too sluggishly to feel satisfying. The two new ships bulk up the possibilities, but they don't do much to energize the action. Once you choose a ship type and a faction, you do battle with AI-controlled enemies or fellow human combatants. ![]() In most modes, you choose to fight for either the Federation or the Romulans, but while the ship designs are different for each faction, the ship classes play the exact same way. The two additions for the new version are the missile cruiser, which moves slowly and fires balls of energy that may be charged up to do even more damage, and the support frigate, which emits a steady beam that can damage enemies but is more useful for restoring health and power to other ships. ![]() ![]() Fighters shoot lasers, bombers drop bombs behind them that explode a moment later, and flagships let you hover a reticle over your target and let loose a blast of energy. The three ships of the original Xbox 360 release-the fighter, the bomber, and the flagship-appear in this edition. ![]() Survival mode features some pretty backgrounds.īasic gameplay is standard fare for a shoot-'em-up. Furthermore, the game does not reflect the wonders of the franchise, thus making the license seem less of an inspiration and more like window dressing. However, the D-A-C experience is still characterized by its bland top-down space combat, which is pleasant in small doses but lacks the thrills of other shoot-'em-ups. (It's worth noting that the Xbox 360 version has since been updated to include all of the features of the more recent versions.) The additions are welcome, in particular the single-player Survival mode that pits you against increasingly more challenging waves of enemies. While the game was first released to Xbox Live Arcade in May of 2009, the more recent PlayStation and PC versions add new ships and other new features in an apparent effort to enhance the shallow original. Deathmatch, Assault, Conquest: These game modes form the acronym in Star Trek: D-A-C's unusually uninspired title.
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